Set the map tile footprint
Each selected map tile adds a 128 by 128 chart area, up to the size supported by this browser tool.
Convert an image into a map-sized Minecraft block chart. Choose one or more 128 × 128 map tiles, review the suggested map-color blocks and position counts, edit cells, and export a PNG, CSV, or supported Java schematic.
128 × 128 positions · 1 × 1 maps
Example chart loaded. Upload a source or paint over the map-color cells.
Keyboard: focus the chart, use arrow keys to move, then press Space or Enter to paint.
Sponge schematic targets Java 1.20.1; Litematica targets Java 1.21.1. These files contain the one-block-deep chart, not map items or map-center settings.
Explore what this workspace can do, how each control affects the result, and which export fits your next step.
Each selected map tile adds a 128 by 128 chart area, up to the size supported by this browser tool.
The page uses the site’s Minecraft map-color reference palette to suggest representative blocks.
Inspect the color key and cell totals, then paint over conversion choices that do not suit the build.
Download a PNG, counts CSV, or the supported Java schematic format shown in the editor.
Choose a map footprint, edit the map-color grid, and inspect block suggestions before you build in game.
Set the map width and height before converting the source image.
Select a local image and adjust grid detail and color limit for the map footprint.
Check the suggested materials and target version note, edit cells, and download a blueprint.
One map tile corresponds to 128 by 128 map pixels. Larger designs use adjacent map areas; the chart shows the selected footprint and the image is fitted to that aspect ratio.
Block suggestions approximate map colors. In-game appearance can differ with game version, block state, height, lighting, biome, and surrounding terrain, so preview a small sample before building a large design.
The color key and counts describe the current chart cells. They are not an inventory check and do not account for support blocks, travel, spare materials, or blocks hidden by the game’s map rendering rules.
Use the exported schematic only with the version described beside that export. If you are building by hand, use the row list and cell edits as a placement reference.
The tool uses a 128 by 128 chart area for each selected map tile.
Yes. Choose multiple tiles wide or tall. The chart expands to the selected map footprint, up to the editor’s supported grid size.
Yes. Upload an image and the editor maps its cells to representative colors from the Minecraft map-color palette.
They are representative suggestions from the site’s reference palette. Verify the blocks, states, and game version in your own world before a large build.
It counts occupied chart positions by suggested block. It does not verify inventory or include supports and spare blocks.
Yes. Select a palette color and paint any chart cells that need a different block suggestion.
The page offers chart and count exports, plus the Java schematic format listed in the editor when available.
No guarantee is made. Block states, version, lighting, biome, height, and surrounding terrain affect map appearance.
The schematic records the selected block grid. It does not create in-game map items or configure map centers.
No. Image conversion runs in your browser and the page does not save your source or chart online.